Alf!

posted by @HeyItsKamo

ALF: Alien Life Form, 80′s icon, and enemy to felines the galaxy over.

America, especially the younger crowd, fucking LOVED Alf. I loved Alf (still do as a matter of fact), hence this quick post. From 1986 to 1990 (and even beyond), Alf made us his bitch. We couldn’t get enough of this goofy cat-devouring alien, eating up anything the network could think to plaster our favorite extraterrestrial all over. And believe me…there was a lot of stuff they used the Alf image and name for besides the 102 episodes of the live-action television show.

ALF: The Animated Series is a perfect example.

This cartoon show, which you could have watched Saturday mornings on NBC from 1987-1988 (or now if you had a time machine, but why would you want to go back in time just to watch a cartoon?), was technically a prequel to the live-action television program. The animated series followed Alf and his friends as they got into all kinds of weird situations on his home planet of Melmac before it was destroyed. Unfortunately, it wasn’t very popular so it only lasted for a pair of seasons. Personally, I’ve only seen a few episodes, but the one’s I’ve managed to catch were pretty entertaining. The classic Alf humor was there in full form (corny jokes, cat eating, etc.), but the really interesting part was the subject matter for each episode- the series had story-lines geared toward a fairy tale of some sort, only it was replaced with Melmacians and set on Alf’s home world. Cinderella, Robin Hood, the Wizard of Oz, and Peter Pan are just some of the classic stories featured on the cartoon.

Board game’s soon followed, as did the ALF video game (1989) for the Sega Master System. Anyone who’s been brave enough to play this title will tell you: the game wasn’t very good. That’s mostly in part to the jumbled mess of screens, no real direction, and the fact that you die fairly easily. You do get to collect cats though, so there’s that…

Then there was the confusing cross-promotion. Alf and the Hulkster teamed up to tell us about 10-10-220. Talking Alf robot toys were inevitable and pretty damn terrifying when they eventually hit store shelves. Of course there were t-shirts. In fact, the weirdness didn’t end, not even for Christmas.

My favorite Alf related venture, however, was the comic book. One of the series I’ve enjoyed the most, simply titled ALF, ran for over 100 issues from 1987-1990. The comic was supposed to run side-by-side with the live-action tv show, somewhat following the Alf Comic Bookcontinuity that the program created. Mostly, it was a compilation of random short stories (issues only ran 30 pages or so) that followed Alf and the Tanner’s as they got into all kinds of ridiculous situations. The comic book was so popular and successful because, on top of the popularity of the television show and the comic book medium at the time, the comic allowed something the live-action show simply couldn’t: Alf became extremely mobile.

Seriously, think about it. Without the need for puppets, or midgets/children in Alf costumes, the comic book let the writers have free reign for what our dude was capable of doing- anything he wanted. No more hiding behind couches or kitchen windows- Alf could go trick-or-treating with Brian Tanner, get arrested for egging a house, or get chased around the kitchen by Willie. Anything the writers could think of, Alf could now do with no restrictions.

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The cartoon was a prequel, so the Tanner family wasn’t involved, but in the comics the Tanner’s were just as essential a part as Alf was. Now, since no puppeteer was needed to control the protagonist, the Tanner/Alf stories from the tv show got a full range of motion. And if you were a fan of the sitcom story-line, the comics were all the better because there were no limitations on what could be done. If you’re wondering how the comics line up against the television show in terms of jokes, I can assure you that they’re just as cute and corny. Does Alf still want to eat cats? You bet. Does he like to dig through garbage? For sure. Does he still get Willie all riled up? Absolutely.

Some classic indiscretions that Alf gets himself into in the comic version of the show: Alf wants to go trick-or-treating with Brian, so he goes as himself, eats a bunch of trash, and gets arrested because the police think he egged a house (he wanted to eat the eggs). In another issue, Alf builds a transporter (a “Meleporter”) that sends him to the Australian Outback, where he is worshipped like a God- he and Lynn also end up getting transported to the Arctic before finally finding their way home. One of my favorite story-lines was when Alf found out Willie used to be a cheerleader. Long story short, Willie’s old team needs him and Alf becomes the new team mascot.

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The comics are also interesting because of the retro advertisements, all late 80′s gems, that target the pre-teen to teen audience (in other words: video games, junk food, Oxy Clean, and ads for other comics). They all go hand in hand (especially the Trix and Chips Ahoy!/Oxy Clean ads…), and are actually a refreshing break from the constant full-page ads in current books. Nowadays, it seems like every two pages there is a full page add for other comics put out by each publisher, it sucks.

Retro Kool-Aid Ad Retro Nickelodeon Ad Retro Rocky and Bullwinkle Retro Toys Retro Duck Tales Ad Retro Nesquik Ad Retro Star Trek Ad Retro Lucky Charms Cereal Ad Retro Oxy Clean Ad GI Joe Retro Ad

Another great feature in a few issues of Alf is the “Melmac Mail Sack” section, where Alf answers readers fan mail. Letters range from questions on Alf’s personal life back on Melmac Mail SackMelmac, to his favorite recipes for cat burgers. A few letters actually border on the line of fan-fiction, with one writer giving a history of Alf’s samurai ancestor. The strange part about this section, as entertaining and goofy as it might be, is that the letters aren’t always answered by “Alf”. Instead, some of the responses are written as the character of Alf, while others are written as (what I’m assuming is) the editor of the comic book itself. It’s pretty strange, and some of the responses are comically rude- they don’t really thank the reader for writing in, and instead reply with short, rude comments (although this is funny in itself, and also most likely done to save on space so they can get as many viewer questions in the section as possible). -Be sure to check the pics below for a close-up shot of the letter to Alf requesting his recipe for cat burgers-

It’s sad to think that we’ll probably never seen another tv show like this come around- something that tested what was acceptable for tv, both humor-wise and oh-shit-it’s-a-puppet-that’s-the-star-of-the-show. What they did with Alf, albiet a bit overkill, was something special and I’m glad that I was able to have as a part of my early life.

If you have a chance, try and catch old episodes of Alf (I know the HUB has been playing some recently), or at least try and find a few of the comics- you won’t be disappointed.

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The Toronto Comic-Con Was Horrifying!

posted by @HeyItsKamo

Have you ever been so surprised and overwhelmed by something that you didn’t know what to do? Like, you had to just stand there and try and think of where to even begin when trying to comprehend what you were seeing?

My birthday was last week, so as a gift to myself I bought two tickets to the Toronto Comic Convention. I dragged my girlfriend along, and while she isn’t a very big fan of comic books/toys/collectibles like I am, she IS a pretty big fan of me, so she agreed to go. Plus I bought her breakfast and lunch so it was totally worth it for her.

I’ve been to comic book events in the past, from local shows at Legion halls, to small scale Cons (the Buffalo Comic-Con was a surprisingly fun time), but nothing prepared me for this event. It was incredible. Every single possible stereotype, rumor, expectation, cliché, whatever you want to call it…it was there. And it was amazing.

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From the booths overflowing with long boxes full of cheap comics to the high priced single issues kept under bulletproof glass, they were all there. The t-shirts with superhero logos plastered on the front, hooded sweatshirts with (somewhat) clever puns, fuzzy bathrobes complete with the Starfleet insignia on the left breast, Tardis beach towels…they were there too. Full length body pillows with anime characters, plush dolls from Pokémon to Transformers, and helmets and swords were all up for grabs.

The Cosplay ranged from the half-assed to the extreme. Women dressed like their favorite sexy Batman villains -personally, I was a *points to crotch* “big fan” of the Poison Ivy and Harley Quinn costumes, but there was a female Mr. Freeze which was a bit confusing on more than one level- Princess Leia, Aeris from Final Fantasy, and other random comic/video game/film characters were out in spades- I’d like to add that not all of them were sexy. At the other end of the spectrum, I saw guys dressed like Ghostbusters, Stormtroopers, Halo Spartans of all colors, Deadpool, Batman, Dr. Evil, random Jedi, Finn and Jake, and Trekkies of all sizes. Intricate Zoids costumes stole the show for me, but there was an incredibly detailed Batman walking the floor, who I overhead say was 6’10″ tall- dude was knee deep in convention-goers trying to get a picture. And of course there was no shortage of the good Doctor.

In fact, this show didn’t have a shortage of anything Doctor Who related. It had a LOT of Dr. Who. Too much Dr. Who? Or not enough Dr. Who?

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Then came the toys, collectibles, posters, bobble heads (Game of Thrones!), Mighty Muggs, original art work, Steampunk jewelry, cat ear headbands, anime and manga (this show was Otaku heaven), buttons, and unbelievably random celebrity sightings and picture ops. The 501st Legion, Canada’s premiere Imperial Star Wars cosplay group was on hand, in character, and ready to take pictures with Con-goers against various backdrops- Tatooine was the most popular among the fans. The Dr. Who Society of Canada was another fan favorite, mostly because you could take pictures with the full-sized Dalek replicas they brought along (I could’t resist getting one myself) and were more than happy to discuss the show with eager fans. Various Steampunk groups had tables, as did the Ontario Ghostbusters, a ‘busters fan group that had tons of replicas from the movies for people to goof around with and snap pictures of.

Of course celebrities were on hand, including Sean Astin (Rudy, The Goonies, Lord of the Rings), Laura Vandervoort (Supergirl on Smallville and all around attractive blonde actress), Daniel Logan (Boba Fett from Star Wars Episode II: Attack of the Clones), and the ENTIRE GOTT DANG LEADING CAST of Star Trek: The Next Generation. Seriously, everyone was there: Patrick Stewart, LeVar Burton, Jonathan Frakes, Michael Dorn, Gates McFadden, Marina Sirtis, and Brent Spiner. The lines to meet these actors and actress were packed, so the best I could do was yell “RUUUDDDYYYYY!” and hope Astin heard me.

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The most impressive thing to me at this convention, besides the intense armpit smell that was prominent throughout the room, was the section of the show known as Artists Alley. That’s not to say I didn’t spend my fair share of time digging through boxes of comics (sorry, Ash), but this section blew me away. If you’ve never been to a Comic-Con, this region of the floor is a series of rows filled with artists selling their, well, art. I could have spent all my money in just this area, the works were that impressive and desirable. Custom made jewelry ranging from comic book panel earrings to intricate Steampunk clock necklaces, water portraits of the characters of Clone High, perler bead crafts of Super Mario characters, and self-made comic books are just a taste of what artists had to offer. Paintings, sketches, graphic designs, and random prints littered the aisles- what do I buy first? Should I take a look at the vintage looking Wolfman movie poster, or the Heath Ledger/Joker sketch?

My first purchase ended up being a small, independent book that was actually a collection of comics- Horror in the West. Every comic in this book combined two of my favorite things- Westerns and Zombies. Next stop was a booth just over in the next row selling Steampunk and faux antique jewelry- Ash couldn’t resist and I have to admit the stuff she bought was really cool. Something else caught my eye, and I ended up walking away with a few “Standees”, which are foam cut-out stands that are drawn to look like various cartoon characters. The uniqueness of the collectibles grabbed my attention, but when I saw the ReBoot characters and Lumpy Space Princess magnet…they had my money before I knew what even happened.

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One of the most interesting (and also popular/crowded) booths at the show was the table selling Blockhead characters. Basically, this guy named Aaron Goulborn designs these paper (not quite cardboard  but still pretty heavy) characters that are almost like bobble heads- the best way to describe them is, “they’re paper Mighty Muggs.” Each character is unique, with only 144 of each being made. And every single one of them is awesome. He had so many different characters, from video games (Kratos, Minecraft), to cartoons (The Simpsons, to television shows (Sons of Anarchy, Dexter, Big Bang Theory), and just random characters. It was a great idea and he probably made a killing.

Another unexpected sight at the Convention was a booth that specialized in tattoos- seriously, is this a common thing at these events? Either way, the table was packed with on-lookers as a brave soul sat down for an ink session. The subject matter of that tat? Boba Fett, of course!

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Exhausted and still overwhelmed, but more than satisfied, we left the show with a treasure of items. From my newly acquired Alf comics, to the Creature bobble-head, I left Canada a happy boy and eagerly await the next Fan Expo in August.

Next time I hope to be more prepared…and maybe I’ll dress up like the Doctor, too.

Like this post? Hate it? Let Mike know in the comments section!

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The Fish Police

posted by @HeyItsKamo

Good Lord, where the hell do I even start?

I picked up a copy of The Fish Police: Hairballs at a local comic book convention over the summer and finally got around to reading it a few days ago. I think most comic collectors The Fish Policewill agree- taking only six months to read a comic that you purchased is pretty timely considering the vast amount of books at our disposal.

For me, the big appeal of Hairballs (besides the super cheap price-I paid $1.50 for this sucker) was the concept: I had just finished reading Juan Díaz Canales’ Blacksad and the whole seemingly-normal-crime-story-comic-where-the-characters-are-animals idea was really just too tempting for me to pass up. Blacksad was a beautifully drawn, immaculately written crime-noir graphic novel with engaging characters, surprising plot twists, humor, suspense…it had it all. The Fish Police on the other hand…

It’s probably an unfair comparison for me to line those two books up together (Fish Police may even be looked at as a predecessor of Blacksad? Maybe?), and I realized that after the fifth page or so of Hairballs; it wasn’t what I expected, and I’m fine with that. But what Hairballs actually was, a confusing, often times unsorted, fucked up mess of a story, well, that just wasn’t cool. Not even for the $1.50 I paid for it. Where Blacksad seemed to do everything right, Hairballs did the opposite, and damn if I wasn’t going to say something about it.

This trade, which contains the first four issues of Steve Moncuse’s Fish Police series, is technically a crime-noir story that follows Inspector Gill, an inspector that works for the GODDAMN FISH POLICE. The story takes place in some bizarre world where everyone is a fish (or some kind of sea creature) and live in an underwater world…because they are fish and fish live in water. Gill is confronted by a mysterious woman, Angelfish, who is trying to save her famous scientist uncle, Dr. Calamari (it gets worse), from an organization known as S.Q.U.I.D.

I’d like to pause right here and say that we are never told what this acronym stands for.

Angelfish tells the Inspector that her uncle is working on a top secret drug/formula for S.Q.U.I.D. that will transport whoever uses the drug to another world where beings walk on legs and do not live underwater. This, obviously a nob at our normal human world, interests the Inspector greatly as it is hinted that he is originally from there and only recently became a fish. This hinting that Gill was once human takes place many times throughout the series, but again, the reader is never told why or how this came to be. Maybe in a later issue we’re told?

So the Inspector decides to help Angelfish, with the agreement that if he can meet with Dr. Calamari and persuade him to leave S.Q.U.I.D., Gill will receive the formula that will turn him human again. We then meet a bevy of characters, from the cliché hard-nosed chief of (fish)police, the chief’s goldfish secretary, Golide, that seems to have a thing for Gill, to an octopus informant named Oscar (Oscar the octopus, kill me now). Gill meets with Dr. Calamari, who explains that he is willing to help Gill if he can deliver him his long lost niece, none other than Goldie (also, Angelfish is Goldie’s half-sister, so the three are related). Gill arranges for Goldie to meet up with Dr. Calamari, but it turns out it’s a trap and Goldie is kidnapped.

We’re then introduced to Dr. Hook, the “master” of the S.Q.U.I.D. crime organization and fellow fish who looks IDENTICAL to Gill. Honestly, this part threw me for a loop- I thought Hook was Gill for the first four pages of his appearance before I realized it was another character entirely. Hook’s minion’s, Line and Sinker (…Hook, Line, and Sinker…), keep track of his new prisoner and it’s HERE where the story loses me completely. So…Gill was betrayed by Calamari and goes missing. The police chief and press think he’s dead, but he’s just been on a week-long bender. Meanwhile, we see that Calamari was in cahoots with Hook and that Angelfish is having…fish sex (?) with the S.Q.U.I.D. commander. Goldie is locked up in a cell deep within the S.Q.U.I.D. headquarters and then somehow Gill blacks out and wakes up in front of the headquarters, which remind me of Castle Greyskull and nothing else.

THEN, Gill is tricked into joinin- no, you know what, fuck that. He’s not even tricked, he gladly joins up with the evil S.Q.U.I.D. organization and is groomed to be the second in command to Hook. WHY? Why would he do that? Why would Hook even ALLOW THAT TO HAPPEN? The whole book, the reader is led to believe that Gill is this noble do-gooder that swears by the badge and fights for the innocent, and now he joins the bad guys without hesitation? THEN when Hook has him in his clutches (Hook knows of Gill’s presence at Castle SQUIDskull the entire time) he lets him go.

I’m done. Fuck that book.

All of that aside…there were some parts of this book that were good. The art is drawn well and the panels contain interesting detail- the only way I can describe it is “clean” and open. The frames aren’t jumbled, what you see is what you get. Moncuse also got himself a great Color Man in Tom Vincent (Silver Sufer, The Thanos Quest), so this trade was, visually, somewhat of a treat. The humor was corny, but I appreciated what Moncuse tried to do with the subject matter (there are a LOT of corny fish/ocean jokes).

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I’d like to get my hands on the rest of this series, although Hairballs is a trade encompassing the first four issues, so it would be later issues that I’d be looking for. This fact is a bit unsettling to me because the entire time I was reading this trade, I kept thinking that there were earlier issues that explain some back-story or what the fuck was going on at all. The character introduction and plot are so poor that I literally thought I jumped into a series halfway through when actually I was starting at the very beginning.

If reading this trade taught me anything (besides the importance of an interesting plot or some kind of story structure), it’s that the approach of animals playing the roles of humans can be tricky in any type of media- The Fish Police reminded me a lot of the failed Adam Sandler and Jeremy Piven show “Dog Police“. The show, which I believe lasted only one episode before it was scrapped, was a live-action (there’s your first mistake) police comedy about alien dogs that are also police officers. What the heck? Could you imagine if Fish Police was a television show……

Fun Fact! The Fish Police was also a 1992 animated television series, brought to us by Hanna-Barbera and made for CBS. Six episodes were created, but only three episodes ever aired in the US…GEE I WONDER WHY. After finding this out I had to do some research on the cartoon, and what I found was both shocking and horrifying. The show starred John Ritter (Yes, that John Ritter) as protagonist Inspector Gil (they dropped an “L” I guess), Megan Mullally, Buddy Hackett, JoBeth Williams, Tim Curry, and Ed Asner.

Ed Asner was a voice on Fish Police. ED ASNER!

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NHL 13: Hockey Strikes Back

posted by @HeyItsKamo

I was going to write a review of NHL 13 right when it came out, but I was too busy having a fucking brain aneurysm due to the shit Gary Bettman and the owners pulled this fall- those assholes LOCKED US OUT! AGAIN!!

Really, the only upside to the lockout is we didn’t have to see Jaromir Jagr in a disgusting Dallas Stars jersey…

Anyways, it was announced last week that the NHL lockout is over, a new collective bargaining agreement has been ratified, and the coolest sport has returned, albeit with a shortened schedule. And yes, I HAVE been looking into getting tickets for the Buffalo Sabres home opener >:]

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No complaints on my part for the shortened season, I’m just glad to have hockey back. If anything, this 48 or so game schedule will be more entertaining and exciting to watch than the usual 82 we get. Think about it- less games means teams are going to need to win as many games as possible to keep their clubs playoff contention alive. The Sabres dropped 32 games last season; 16-32 isn’t going to get them to the post-season this time around. Plus, if a player gets injured (as players tend to do while playing a sport where you toss people onto SOLID ICE, wear shoes with sharp blades on the bottom, and shoot vulcanized rubber discs at each others faces), well that right there could mean the end of a teams winning streak and, essentially, the season- a three or four week injury means a player’s going to miss a quarter of the games!

Every game is going to be like the playoffs- our favorite players are back and excited, and so are the fans. We won’t get that mid-season lag that usually takes place between, I don’t know, December and the All-Star Game. It’s going to be non-stop action… except for Tim Thomas, unless you count eating pizza after pizza after pizza “non-stop action”.

Gosh, so what better time to talk about the best installment of this award winning franchise of games than now?

Figuring this was all the hockey I was going to get this year, I went out and grabbed 13 as soon as it came out. To be honest, this marks the first time since I was a teenager that I actually paid money for an EA Sports title. The same sports games with only an updated roster and a few slim upgrades to the actual gameplay was not appealing to me- I’d rather spend my $60 on a game I haven’t played before.

In the case of NHL 13… well, I’ve played this game a LOT. And it wasn’t just because I was a hockey junkie that needed his sweet sweet fix- this game is actually really good. I played NHL 12, and I really appreciate all the improvements that the developers made in terms of in-game mechanics, online play, and game modes in the latest installment.

The first noticeable update (besides the graphics overhaul) was the new True Performance Skating feature, which uses physics, motion capture, and completely changes the skating dynamic compared to previous titles. I’ve found myself on more than one occasion actually getting mad at the game because of how well the skating physics work. “What the fuck!? Why can’t I pass the puck to my teammates back-hand and then have him deliver a blistering slapshot by turning his body 180 degrees in less than half a second? I could do that in all the previous NHL titles… this some bullshit…”

The skating in this game is as true to life as it can get, that is until next year when the developers overhaul and improve the mechanics again, but I digress. I feel like I have some control, but then when I try and, say, turn too fast while chasing the puck, I lose my edge and fuck myself up right into the boards. Best case scenario in that kind of situation: my speed has been lost, I’ve got no control of the skater and, to make matters worse, I’m way behind the play and my scoring opportunity is gone. This is great if you’re in to games that deliver tons of realism because it really forces you to maintain control of yourself and learn the complex skating system, but it’s bad if you’re a fan of arcade style hockey games (NHL Hitz, anyone?), where the final scores look more like a NBA match than a hockey game.

NHL 13

Using the left joystick controls your skaters direction, which I admit took a bit of time to master. I like to think that I’m better than a novice when it comes to skating at this point, although natural gamer instinct will take over from time to time and I’ll still try and pull off impossible tasks. One feature that I really like is the ability to skate backward with as much control as you can with skating forward. I play this title on the Xbox, so by holding down the LT button, the player you’re controlling turns around one hundred and eighty degrees and skates backward… awesome. I use this most often when I’m in control of the puck, as it’s easier to trick the opposing defenders on which direction you’re actually going to skate- I’ve had a lot of “oh shit, he went that-a way” cartoon-esque moments with opponents, which lead to big goals. It also comes in handy when on defense, especially if you find yourself in a two-on-one disadvantage situation.

There’s also a lot more puck control in this title, in terms of what can be done with passing to teammates or deking with the puck on your own stick. Again, it takes a bit of getting used to in terms of the dekes that are at your disposal, but once you master them the game becomes a lot more fun (and high scoring). For the past few months, I’ve pretty much exclusively played Be A Pro mode -a mode of gameplay where you create and control one player on a team for an entire season- and in 72 games I’ve been able to rack up 109 goals, thanks in a large part to the upgraded deking system. Combining what I’ve learned with the new True Performance Skating and the returning Skill Stick feature (true-to-life stick handling of the puck) it’s pretty much lights out for anyone I face.

I’ve enjoyed playing normal exhibition games (Play Now and Online Versus Play), but again, I’m a big fan of the Be A Pro mode. In this type of play, you create a player (this is the only player that you control on the team) and throw him on the NHL squad of your choice- the rest is up to you. I’ve played hockey for more than half of my life, all of it as a goalie, so naturally I decided to make a Right Wing playmaker with a taste for big hits and even bigger dekes- being a goalie sucks. The better you play and the more challenges you complete (score 50 goals, get 100 assists, etc.), the more experience points you earn, which are used to improve your players statistics. Stats rage from offense (wrist shot accuracy, passing accuracy, slapshot power, etc.), to defense (body checking, fighting, etc.), to all around abilities (speed, agility, durability, etc.). I’ve spent the majority of my XP on body checking, wrist shot accuracy, and speed- a combo that, when used properly, put my created Pro at the top of the scoring list for my first season of Be A Pro play.

Another huge improvement over previous NHL titles is the introduction of a new AI system, the EA Sports Hockey IQ. It’s a real jerk at first- the computer kicked my ass game after game until I learned the controls and was able to start working the puck and run some plays on the ice. Defensive computer opponents are much better, often times poking the puck away from either myself or one of my computer comrades, or straight up flattening us with a body check. Goalies are also revamped this time around, making them smarter and quicker- previously impossible saves are now the norm, as goaltenderss can perform ”desperation saves” to keep the puck out of the net, but that’s not to say they can’t be scored on. Goalies are now smart enough to look for the pass in a two-on-one situation, making one-timer goals more rare. Damn…

NHL Moments Live, one of the new features in NHL 13, is probably my favorite game mode in this title (besides playing against the Boston Bruins and taking penalty after penalty for cross checking that mutant Chara- go back to the hole in Chernobyl that you spawned in!). You get to digitally relive a variety of exciting, true to life moments from the 2011-12 season, as well as a select few from the past, and play them out on your own. Some of these moments include: “With 20 minutes left in the third period, score 1 goal as Steven Stamkos while playing against the Winnipeg Jets” which is like replaying the game last season where Stamkos scored his 60th goal of the 2011-12 season. Most of the Moments want you to re-play the event just as it happened, but a few give you a shot to change history- defeat a team to knock them out of the playoff race, etc.

Being a goalie myself, my favorite NHL Moments to play are the ones that put you between the pipes. While each Moment has a different back story, the main objective is usually: don’t fuck up/allow any goals, or get a damn shutout. This is easier said than done, especially when you crank up the difficulty to the superstar level. After completing the Moment, you earn a set amount of “EA pucks” for your account- the amount of pucks you can win increase with the difficulty… bastards.

At first, I had no idea what the hell the pucks were for, and then I started up a Hockey Ultimate Team (HUT) campaign and quickly learned that pucks are the most important thing. Pucks are used to buy packs of digital cards in the HUT game mode, which can be used or traded, depending on your teams need. For example, my first pack of cards contained a few NHLers -Nate Gerbe, Mike Knuble, Martin Biron- and a lot of junior players -Tuomos Pihlman, Eetu Poysti, Gabriel Dumont- so those are the players on my roster. I can set the lines up however I want, and of course I can trade and buy more packs for more players. Each player needs a contract (3 game contract, 9 game, etc.), so you need to keep playing and earning pucks so you can buy more packs and get more contract cards. Also in the decks are cards that give you players better skills (plus 5 offensive awareness, team captain, plus 10 agility, etc.), but be careful- in order to get more pucks… well, you need to win games. My current record is 4-8-0, so I don’t have as many pucks as I would like. It doesn’t matter though- each game is different as the teams you face are also a menagerie of random professional and junior hockey players.

I don’t really have anything negative to say about NHL 13- it’s better than I expected. The player animations and environment are the closest thing to playing hockey besides actually heading to the rink and lacing up the skates. The game modes are fun and, despite the repetitive play, never get boring- although, that just might be the hockey fanatic in me talking. The music, sounds, and play call are all very well done, as are the controls- even the fighting system has improved over last years release. Random glitches (if a player on your squad ties up an opponent along the boards and you try and check the opposing player, you  glitch right through the boards and into the stands) and less than accurate player models are my only beefs with this game (Thomas Vanek’s face looks like a fucked up Igor monster or something).

Hi, I'm Thomas Vanek and I'm looking for a corpse to steal

Hi, I’m Thomas Vanek and I’m looking for a corpse to steal

If you haven’t already, skate to your local game store and pick this one up.

Mike Richards - Jeff Carter Ryan Callahan Marc Stall - Martin Biron Henrik Lundqvist Jonathan Quick Brad Richards Dustin Brown - Marian Gaborik Anze Kopitar Marian Hossa Sidney Crosby Corey Crawford Marc-Andre Fleury Evgeni Malkin Jonathan Toews Patrick Kane Ducan Keith

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